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2D Unity Traps and Indie Cross Projects

  • Writer: esf1rob
    esf1rob
  • 4 hours ago
  • 1 min read

I added a Fire and Arrow Trap to the Unity project, here's a video showcase of both in action:

Fire trap and Arrow trap Showcase
The Fire Trap Script
The Fire Trap Script

Starting with the scripts, the Fire Trap was pretty simple, with it's detection of the player and fire emerging after a certain amount of time.

The Enemy Projectile Script
The Enemy Projectile Script

Part of an issue with the arrows started with the Enemy Projectile script. The Arrows were bouncy when I first tested them because they weren't set as a trigger, so ignore that squigly line in the old screencap.

The Arrow Trap Script
The Arrow Trap Script

Lastly, here's the arrow trap script, thankfully after the fix, the arrows can collide and damage the player!

Indie Cross Team B!
Indie Cross Team B!

Next up I've got Indie Cross brainrot and I have to draw this team, (I don't make the rules sorry). They have so much potential for interactions, they're skills compliment each other really well, and most of them know each other well!

Team B's stats
Team B's stats

Here's the stats of the crew! CV is the leader of the team similar to his role in the Bit Trip series, but Meat Boy IS the strongest by far because of his immortality and raw strength.

CV's custom sprites
CV's custom sprites
The whole gang all together!
The whole gang all together!

As an addition to all this, I made some Rhythm Rift sprites for CV since he was the only one who wasn't in Rift of the Necrodancer yet, so now the gang's all here!

 
 
 

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