2D Unity Traps and Indie Cross Projects
- esf1rob
- 4 hours ago
- 1 min read
I added a Fire and Arrow Trap to the Unity project, here's a video showcase of both in action:

Starting with the scripts, the Fire Trap was pretty simple, with it's detection of the player and fire emerging after a certain amount of time.

Part of an issue with the arrows started with the Enemy Projectile script. The Arrows were bouncy when I first tested them because they weren't set as a trigger, so ignore that squigly line in the old screencap.

Lastly, here's the arrow trap script, thankfully after the fix, the arrows can collide and damage the player!

Next up I've got Indie Cross brainrot and I have to draw this team, (I don't make the rules sorry). They have so much potential for interactions, they're skills compliment each other really well, and most of them know each other well!

Here's the stats of the crew! CV is the leader of the team similar to his role in the Bit Trip series, but Meat Boy IS the strongest by far because of his immortality and raw strength.


As an addition to all this, I made some Rhythm Rift sprites for CV since he was the only one who wasn't in Rift of the Necrodancer yet, so now the gang's all here!
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