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New Art and Unity Progress

Writer's picture: esf1robesf1rob

I had the urge to draw Bit Trip stuff again so of course I had to draw CV and Meat Boy again. It's actually been a while since I've drawn Meat Boy specifically, so it feels kinda nostalgic. I also recorded a timelapse for this one that you can watch from the link below!


I was experimenting with a newer way of doing my sketches by adding grayscale airbrush shading to it! I'm having a ton of fun making isolated sketches like these.

Magolor in the Yamcha Death Pose (he deserves it)
Magolor in the Yamcha Death Pose (he deserves it)
Big Band since I've been playing Skullgirls again
Big Band since I've been playing Skullgirls again

In the new unity project, I've recently made it so that each colored cube has a specific effect tied to landing on the triggers for them: Green heals you, Red damages you, Yellow grants a speed boost, and Purple grants a jump boost. The player can also die and restart from taking too much damage.

Here's the BlockTrigger code that makes it work.


 
 
 

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